Data provenance: This reference is based on enemy definitions included in the supplied SHOTS FIRED browser JavaScript. Hull, speed and projectile damage are base configuration numbers. They are not guaranteed live values after mission scaling, player upgrades or other modifiers.
Know the enemy before the next wave
Recognizing an attack family helps you choose between chasing, repositioning and holding a firing angle. The table lists the nine campaign enemy identifiers used by the opening seven missions and the generated mission pools. Other enemy definitions exist in the game bundle; this list is deliberately scoped to that campaign roster.
| Enemy | First eligible | AI behavior | Base hull | Base speed | Attack family |
|---|---|---|---|---|---|
| SCARAB scarab | Training, Level 1 | hunter | 24 | 9.2 | single |
| GLINT glint | Training, Level 1 | sniper | 18 | 7.2 | lance |
| OBELISK obelisk | Level 2 | orbit | 34 | 6 | spread |
| MIRAGE mirage | Level 2 | rusher | 28 | 16.4 | burst |
| FACET DRONE facet | Level 3 | sniper | 108 | 10.6 | split |
| WATCHER watcher | Level 4 | heavy | 312 | 6 | beamlet |
| DUELIST duelist | Level 5 | blink | 128 | 16.8 | burst |
| REEF RAY reefRay | Level 6 | sweeper | 208 | 28.4 | triple |
| URCHIN NODE urchin | Level 6 | orbit | 396 | 16.1 | nova |
Encounter notes, enemy by enemy
SCARAB · hunter
A moving hunter; watch its direct single projectile and avoid holding one position.
Baseline configuration: 24 hull, movement speed 9.2, single attack family and 9 configured projectile damage. First eligible: Training, Level 1.
GLINT · sniper
A longer-range sniper archetype; avoid lining up in a predictable path.
Baseline configuration: 18 hull, movement speed 7.2, lance attack family and 11 configured projectile damage. First eligible: Training, Level 1.
OBELISK · orbit
An orbiting spread-fire enemy; keep space to read the shot pattern.
Baseline configuration: 34 hull, movement speed 6, spread attack family and 10 configured projectile damage. First eligible: Level 2.
MIRAGE · rusher
A fast rushing enemy; reacquire it quickly after it changes position.
Baseline configuration: 28 hull, movement speed 16.4, burst attack family and 9 configured projectile damage. First eligible: Level 2.
FACET DRONE · sniper
A tougher sniper unit whose attack is configured as split fire.
Baseline configuration: 108 hull, movement speed 10.6, split attack family and 12 configured projectile damage. First eligible: Level 3.
WATCHER · heavy
A high-hull heavy target; avoid staying exposed just to finish it quickly.
Baseline configuration: 312 hull, movement speed 6, beamlet attack family and 13 configured projectile damage. First eligible: Level 4.
DUELIST · blink
Blink-oriented behavior and burst fire; track after repositioning.
Baseline configuration: 128 hull, movement speed 16.8, burst attack family and 11 configured projectile damage. First eligible: Level 5.
REEF RAY · sweeper
High configured movement speed and triple fire; change direction frequently.
Baseline configuration: 208 hull, movement speed 28.4, triple attack family and 12 configured projectile damage. First eligible: Level 6.
URCHIN NODE · orbit
Very high base hull and a nova attack family; leave room to evade.
Baseline configuration: 396 hull, movement speed 16.1, nova attack family and 12 configured projectile damage. First eligible: Level 6.
Example: choosing between two targets
Suppose a glint is lining up a longer-range shot while a mirage is rushing closer. The configuration gives them different behaviors, so staying glued to either one can be risky. Break the approach angle, see which enemy presents the immediate firing lane, then return fire when the reticle is steady. That is a tactical suggestion, not a claim that the game uses a fixed target-priority rule.
How enemy pools change
Level 1 starts with scarab and glint. Level 2 expands to obelisk and mirage. Facet, watcher, duelist, reefRay and urchin are introduced in the level 3–6 pools. After level 8, the later-mission generator gradually increases the count of eligible types from this list. Consult the mission atlas for the exact configured pool for your level.